In Crusader Kings 2, there are eight levels of technology. Level 0 is 700 AD technology, Level 1 is 800 AD technology, and so on, up until Level 8, which corresponds to 1500 AD technology levels.
Obviously, this is insufficient for Cu&Si, which has a start date 3700 years before 700 AD and an end date at least 500 years after 1500 AD.
Even with these eight redistributed levels, there are huge gaps in technology: there is a huge difference between 1800 AD and 2000 AD technology, for example. To fix this, the direct bonuses from technology will be removed. Instead, technology will only unlock buildings that can be built inside holdings.
The cost and build time of these holdings will be such that there is a smooth progression between the technology levels. Hopefully, this system will create an engaging technology experience.I showed you that government type map before (link), but I never actually explained how I got the government types for each province. Part of making this blog was as a resource for anyone who actually wanted to make an insane timeline extension mod, so I guess it's time to show off my research.
The 'wealth' of a province, in this blog post, refers to the maximum number of holdings that it can host.
Civilisations
The first layer of the map, so to speak, was that of the major civilisations existing at the time, which were unfortunately quite sparse. I used Geacron to find the boundaries and names of the civilisations which were around, which number four:
In addition, I considered one more civilisation, which Geacron didn't mark the boundaries of but still existed at the time, in an early form:
I then marked these by their government types. Minoa, Egypt and Ebla were monarchies.
Yes, I know that the Pharaoh of Egypt is considered to be an incarnation of the sun god, and therefore it's technically a theocracy. No, I don't care, it doesn't count because the ruler wasn't appointed from the extant clergy.
Sumer, on the other hand, is a theocracy, as attested to on both Wikipedia and John Green's Crash Course World History Ancient Mesopotamia. It's ruled by an ensi, which is a type of priest, and later becomes a monarchy but not right now. Fast and loose.
The Indus Valley is still a chiefdom because it's not marked on Geacron yet. Faster and looser.
Uninhabited![Ck2 wrong government type changed Ck2 wrong government type changed](https://rentbikeflorence.com/img/hp-8000-driver.png)
![Tribal soverign and wrong government type with vassals, any ... Tribal soverign and wrong government type with vassals, any ...](https://steamuserimages-a.akamaihd.net/ugc/1624066184976636294/679B4B5CB71AFC5F4147910D1F4587C570BDFD4F/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)
The next layer of the map is that of the uninhabited islands. This was the easiest part of the research by far, since it was basically going on the list of countries and islands by first human settlement then crossing off anything after 3000 BC. This gives the following areas left uninhabited
Socotra is also marked as uninhabited, but this is a mistake - its government form should be hunter-gatherers.
Hunters and Gatherers
Any province not featured as having adopted agriculture by 3800 BC or copperworking by 2000 BC on these maps is automatically marked as being of the Hunter-Gatherer government type, unless the province is in Africa, in which case it is of the Nomad government type, unless the province is in Nubia and does not have a high wealth or if the province is in Mali.
If the province is in a region that adopted agriculture between 4300 and 3800 BC, then it is a hunter-gatherer if the province has a low wealth, otherwise it is tribal.
Any province that isn't hunter-gatherer, and hasn't already been designated, is either tribal or a chiefdom. Everywhere east of the map, but south of the Caspian and/or the Ganges is tribal, save for the Indus Valley civilisation, which is a chiefdom.
Obviously, this is insufficient for Cu&Si, which has a start date 3700 years before 700 AD and an end date at least 500 years after 1500 AD.
香港書畫人協會討論區 提示信息. They don't air commercials or charge subscription fees. To open the console in Crusader Kings 2, press the ` (grave) key on your keyboard. Revoke the vassal title 2. Need help changing government type using the console So, I've been.
. I wasn't making any obscene amounts of money - about 2500-3000 annually. As feudal ruler of same size I'd be getting no trade income, but more feudal tax due to no -30 wrong government type penalty, probably 1500-2000 or so. That after investing tons of money into trade posts etc. Fixed an issue with newly activated titles getting the wrong government type - Non-pagan Temple type characters no longer inherit claims - Added new ambition: “Become King of X”. Cannot be cancelled. No longer allowed to land eunuchs with feudal holdings - Fixed a bug preventing a complete victory against a landless enemy with only fleets. Mar 12, 2012 wrong government type? Why does this happen? How do I prevent it or fix it? I finally finished my game as a Irish OPM and got a score of over 50000. Next I tried to be an Ethiopian King and the Muslim hordes wiped my out in like 20 years.
To fix this, the new years for technology levels will be as follows:- Level 0: 3000 BC (Bronze)
- Level 1: 1000 BC (Iron)
- Level 2: 300 BC (Ancient)
- Level 3: 500 AD (Early Medieval)
- Level 4: 1000 AD (Medieval)
- Level 5: 1500 AD (Early Modern)
- Level 6: 1800 AD (Industrial)
- Level 7: 2000 AD (Modern)
- Level 8: 2050 AD (Future)
Even with these eight redistributed levels, there are huge gaps in technology: there is a huge difference between 1800 AD and 2000 AD technology, for example. To fix this, the direct bonuses from technology will be removed. Instead, technology will only unlock buildings that can be built inside holdings.
The cost and build time of these holdings will be such that there is a smooth progression between the technology levels. Hopefully, this system will create an engaging technology experience.I showed you that government type map before (link), but I never actually explained how I got the government types for each province. Part of making this blog was as a resource for anyone who actually wanted to make an insane timeline extension mod, so I guess it's time to show off my research.
The 'wealth' of a province, in this blog post, refers to the maximum number of holdings that it can host.
Civilisations
The first layer of the map, so to speak, was that of the major civilisations existing at the time, which were unfortunately quite sparse. I used Geacron to find the boundaries and names of the civilisations which were around, which number four:
In addition, I considered one more civilisation, which Geacron didn't mark the boundaries of but still existed at the time, in an early form:
I then marked these by their government types. Minoa, Egypt and Ebla were monarchies.
Yes, I know that the Pharaoh of Egypt is considered to be an incarnation of the sun god, and therefore it's technically a theocracy. No, I don't care, it doesn't count because the ruler wasn't appointed from the extant clergy.
Sumer, on the other hand, is a theocracy, as attested to on both Wikipedia and John Green's Crash Course World History Ancient Mesopotamia. It's ruled by an ensi, which is a type of priest, and later becomes a monarchy but not right now. Fast and loose.
The Indus Valley is still a chiefdom because it's not marked on Geacron yet. Faster and looser.
Uninhabited
![Ck2 wrong government type changed Ck2 wrong government type changed](https://rentbikeflorence.com/img/hp-8000-driver.png)
The next layer of the map is that of the uninhabited islands. This was the easiest part of the research by far, since it was basically going on the list of countries and islands by first human settlement then crossing off anything after 3000 BC. This gives the following areas left uninhabited
Socotra is also marked as uninhabited, but this is a mistake - its government form should be hunter-gatherers.
Hunters and Gatherers
Any province not featured as having adopted agriculture by 3800 BC or copperworking by 2000 BC on these maps is automatically marked as being of the Hunter-Gatherer government type, unless the province is in Africa, in which case it is of the Nomad government type, unless the province is in Nubia and does not have a high wealth or if the province is in Mali.
If the province is in a region that adopted agriculture between 4300 and 3800 BC, then it is a hunter-gatherer if the province has a low wealth, otherwise it is tribal.
Change Government Ck2
Tribes and ChiefdomsAny province that isn't hunter-gatherer, and hasn't already been designated, is either tribal or a chiefdom. Everywhere east of the map, but south of the Caspian and/or the Ganges is tribal, save for the Indus Valley civilisation, which is a chiefdom.